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In the game you play the role of Faith Connors, a sometimes unwilling participant in the fight against the aggressive control of growing corporations. Enter Mirror's Edge, a recent release by EA Digital Illusions CE (DICE). This is relevant because if we are shown to the world in only one-dimensional roles, that is what the world will only see us to be.
PLASTIC MIRRORS EDGE MOVIE
With that type of money coming in, the sheer scale of these projects has grown to reach audiences who are at times larger than those reached by movie and television alone. With a projected $107 billion in worldwide revenue from global gaming coming in 2017 (up from an estimated $91.5 billion in 2015), there are no signs of slowing down anytime soon.
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This call for change has extended into the world of gaming as well (a growing part of the entertainment industry). We want to see ourselves represented in different types of projects and see these opportunities develop into the brilliant creative works we know they can. Whatever you might feel about these developments, the bottom line is that black men and women want to see people who look like them in more than solely stereotypical or otherwise limiting roles. If you're even remotely familiar with the entertainment industry, you'll have noticed a call to action by actors, producers and consumers for popular media to be more inclusive in their projects and representation of black men and women.